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For this we need the following snippet of code where we create a PointerEventData object to send to the Raycast function. These are the .Handler interfaces like the interfaceshows the specific implementations of each method.For more on the event system, triggers, and how they all work together might help as well.You can also use it directly by calling the GraphicRaycasters function itself instead of creating code as a response to an event. If you would like to avoid the editor, your MonoBehaviour can implement a given interface depending on the event your want to capture.

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